Rook tier · Solid Slav · plays the Italian Game
Mira learned chess in the Slav school of thought: protect the centre, develop every piece, and only then start asking questions. At 37 she has carried that patience into her Black repertoire against 1.e4, where the Giuoco Piano suits her well. The bishop goes to c5, the d-pawn stops on d6, and the a-pawn spends a move on a6 so the bishop always has a home on a7.
She is comfortable in manoeuvring positions where the pawn structure stays intact for twenty moves and the better-placed knight decides the game. Sudden sacrifices and tactical chaos are less her territory; she prefers to trade a little activity for a sound structure. The way to unsettle Mira is to ask a concrete question she cannot answer with another quiet move, such as a timely pawn lever or a pin that forces her to commit her pieces before she is ready.
At 2066 ELO, Mira rarely gives material away for nothing. She is held to that rating by the engine, so you will see the occasional inaccuracy in quiet positions, but tactics are usually spotted. Games are won by building a better position over many moves and converting it carefully.
In the Italian Game Mira meets 1.e4 e5 2.Nf3 Nc6 3.Bc4 with ...Bc5, the classical Giuoco Piano. The book continues with ...Nf6, ...d6, ...a6 and short castling: quiet, symmetrical development where both sides manoeuvre before anything breaks open.
1.e4 e5 2.Nf3 Nc6 3.Bc4 Bc5 4.O-O Nf6 5.d3 d6 6.c3 a6 7.Re1 O-O
Learn it move by move: Italian Game walkthrough
Mira's games train long-range manoeuvring in symmetrical positions: improving your worst piece and choosing the right moment to change the structure.