190 engine-checked puzzles with a name, a hint and a tip, by type of move.
The last 30 days
Wednesday, October 14, 2026: Yuki's Stormy Pin (Pin)
Tuesday, October 13, 2026: Yuki's Quiet Fork (Fork)
Monday, October 12, 2026: Yuki's Golden Mate (Checkmate)
Sunday, October 11, 2026: Yuki's Swift Move (Quiet move)
Saturday, October 10, 2026: Yuki's Velvet Check (Forcing check)
Friday, October 9, 2026: Yuki's Daring Trade (Winning trade)
Thursday, October 8, 2026: Yuki's Wild Giveaway (Hanging piece)
Wednesday, October 7, 2026: Yuki's Cunning Discovery (Discovered attack)
Tuesday, October 6, 2026: Yuki's Sharp Skewer (Skewer)
Monday, October 5, 2026: Yuki's Sudden Pin (Pin)
Sunday, October 4, 2026: Yuki's Narrow Fork (Fork)
Saturday, October 3, 2026: The Smothered Mate (Checkmate)
Friday, October 2, 2026: Yuki's Patient Move (Quiet move)
Thursday, October 1, 2026: Yuki's Clever Check (Forcing check)
Wednesday, September 30, 2026: Yuki's Bright Trade (Winning trade)
Tuesday, September 29, 2026: Yuki's Royal Giveaway (Hanging piece)
Monday, September 28, 2026: Yuki's Midnight Discovery (Discovered attack)
Sunday, September 27, 2026: Yuki's Silent Skewer (Skewer)
Saturday, September 26, 2026: Yuki's Lightning Pin (Pin)
Friday, September 25, 2026: Yuki's Lucky Fork (Fork)
Thursday, September 24, 2026: Slide to the Eighth (Checkmate)
Wednesday, September 23, 2026: Yuki's Iron Move (Quiet move)
Tuesday, September 22, 2026: Yuki's Brilliant Check (Forcing check)
Monday, September 21, 2026: Yuki's Hidden Trade (Winning trade)
Sunday, September 20, 2026: Free Queen (Hanging piece)
Saturday, September 19, 2026: Discovered Check (Discovered attack)
Friday, September 18, 2026: The Skewer (Skewer)
Thursday, September 17, 2026: Pinned and Won (Pin)
Wednesday, September 16, 2026: Run, Pawn, Run (Promotion)
Tuesday, September 15, 2026: The Royal Fork (Fork)
The moves puzzles teach
Checkmate
A move that attacks the king with no way out: the game ends on the spot. How to spot it: Look at every check first. Count the king's escape squares and ask which check covers all of them. Learn the classic patterns (back-rank, smothered, Arabian) and you'll start seeing mates in your own games.
Fork
One piece attacks two or more enemy pieces at once. Your opponent can only save one. How to spot it: Find two loose or valuable pieces that one of your pieces could reach from the same square. Knights and queens fork best. Kings and queens are the best fork targets because they must move. Watch for them sitting a knight's jump apart.
Pin
An attack through one piece to a more valuable piece behind it, so the front piece can't move. How to spot it: Look along files and diagonals that run through an enemy piece to their king or queen. Once a piece is pinned, attack it again: it can't run away.
Skewer
A pin in reverse: attack a valuable piece that must move, and win the piece behind it. How to spot it: Kings and queens lined up on a rank, file or diagonal are a skewer waiting to happen. Give check along the line: the king steps aside and the piece behind it falls.
Discovered attack
Move one piece out of the way so another piece behind it attacks. Two threats in one move. How to spot it: Find your own pieces lined up behind each other, aimed at something valuable. When the piece that moves gives check, the hidden attack can't be stopped.
Promotion
A pawn reaching the last rank becomes a new piece, almost always a queen. How to spot it: Count how many moves your passed pawn needs and whether anything can stop it. Check all four promotion pieces: sometimes a knight that gives check is the winner.
Hanging piece
An enemy piece is undefended. Take it for free. How to spot it: After every opponent move, ask: what did they just leave unprotected? Free material wins more beginner games than any tactic. Check for it on every move.
Winning trade
A capture that comes out ahead once all the trades on that square are done. How to spot it: Count attackers and defenders on the square, and the value of what gets traded. Capture with your least valuable piece first.
Forcing check
A check that drives the king somewhere worse and sets up the win. How to spot it: List every check, then ask where the king must go and what that allows. Checks take away your opponent's choices. Use them to set the board up your way.
Quiet move
No check, no capture: a calm move that creates a threat your opponent can't meet. How to spot it: When no forcing move works, look for a move that threatens two things at once. The hardest moves to see are the quiet ones. Look past checks and captures.
How to solve chess puzzles
Checks, captures, threats: Look at every forcing move first: all checks, then all captures, then moves that threaten something. Most puzzle answers are one of them.
Find what's loose: Undefended pieces and pieces defended only once are the usual targets. Mark them before you look for a move.
Count the king's squares: For mates, count where the enemy king can go. The right check covers every one.
Look at their last move: In real games, the chance appears right after your opponent's mistake. Ask what their move stopped protecting.
Don't move until you're sure: Picture the position after your move and your opponent's best reply. If it still works, play it.
Learn the patterns: Forks, pins, skewers and back-rank mates come back again and again. The more you see them, the faster you spot them.